Eight Ball RULES

​TEAM ROSTER (4 members)
Your team will consist of 4 players. You can substitute players between matches. All players must sign the roster prior to playing. This is an ALL DAY EVENT; the tournament runs from 12:00 pm to 7:00 when played on a weekend. Players are expected to make themselves available during this time.

1. Team Captains (or designate) will be responsible for bringing completed & signed team rosters to the registration with the minimum team required for your division. Roster & Registration information will be included in the Schedule Book distributed in May.
2. Team Captains are responsible to see that each athlete registers with photo ID and proof of employment (i.e. Human Resource letter or Pay stub). It is the responsibility of each participant to have the proper ID. 
3. Players must register together as a 4-person team. Additional players can register with the event coordinator throughout the day.  
This tournament will be played under a scotch doubles format. When it is your team's turn at the table, you will alternate shots. For example: Joe and Cindy are partners. Joe will shoot, and if he pockets a ball, then Cindy will shoot, etc. The team will continue to alternate shots until one player misses or the game is won. If Joe misses a shot, during their next turn to the table, it would be Cindy’s shot. 

1. Each match will consist of two doubles games and one four-person game if necessary. If one team should win both doubles games then the four-person game will not be played. If each team should win one doubles game, then the four-person game will be played to determine the winner of the match. 
2. The Tournament Director (Event Coordinator) reserves the right to refuse any participation and the right to expel any player for non-compliance with the dress code, rules, or any unsportsmanlike conduct. The Tournament Director's decision on any matter shall be final and binding.
3. It is the player's responsibility to be aware of all rules, regulations, and schedules pertaining to this tournament, most problems can be avoided if the player knows the rules.
4. If any questionable situation arises during the course of a match, it is the player's responsibility to have the Tournament Director or designated referee witness or discuss the situation PRIOR to the shot being taken. 
5. PROTESTS: A player may request a referee to be present to witness a situation that may result in a foul. The player must make such a request PRIOR to the shot being taken, or it cannot be considered honoured by the referee or Tournament Director. All players must honour any such request that play be halted if a referee is required at the table. Failure to honour such requests will result in disqualification or forfeiture. 

There shall be no coaching from the side. Only the players who are playing the game may briefly discuss any situation on the table, but will not be permitted to accept advice from any other player. Violations will result in a foul of the game. Continued violations will result in forfeiture of the game

1. The game is played with one cue ball and 15 numbered object balls.
2. The balls are racked in a triangle at the foot of the table with the 8-ball in the center of the triangle, the first ball of the rack on the footspot, a stripe ball in one corner of the rack and a solid ball in the other corner.
3. The object of the game is to make one group of numbered object balls, either stripes or solids, then rotating turns after each shot with your partner by legally pocketing a ball on each turn at the table and then LEGALLY POCKET THE 8-BALL which then wins the game.
1. The opening break shall be determined by a coin flip. The winner of the coin flip shall have the option of taking the first break or passing it to the opponent.  
2. In the event of a match being played on 2 tables simultaneously, the winner of the coin toss can decide which table they will break on. In the event of a tie breaker, a coin toss will decide who breaks.
3. If the breaker hits the racked balls with the cue ball driving four or more numbered balls to a cushion or pocketing one or more object balls, the game is considered started. If the player fails to make a legal break, it’s not a foul; however, the opponent has the option (1) accepting the table in position and shooting, or (2) have the balls reracked and shooting the break himself or has the original breaker rebreak.
4. Stopping or deflecting the cue ball prior to hitting the racked balls are considered fouls and loss of turn. The opponent will receive cue ball in hand behind the headstring.
5. When positioning the cue ball for the break shot, the base of the ball must be behind the headstring (kitchen). 
6. If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed (exception, the 8-ball), (2) it is a foul, (3) the table is open.
PLEASE NOTE: Incoming player has cue ball in hand behind the headstring and may not shoot an object ball whose base is not outside the headstring, unless he/she first shoots the cue ball past the headstring and causes the cue ball to come back behind the headstring and hit the object ball. If a player positions the cue ball completely and obviously outside the kitchen and shoots the cue ball, it is a foul, if called by the opponent. 
7. The opposing player must inform the breaking player of improper positioning of the cue ball before the shot is made. If the opposing player does not so inform the breaking player before the shot is made, the break is considered legal. If the shooting player is informed of improper positioning, he must then reposition the cue ball. 
8. Making the 8-Ball on The Break: The breaker may ask for a rerack or have the 8-ball spotted and continue shooting. Should the breaker pocket the 8-ball and scratch, the incoming player has the option of spotting the 8-ball and shooting from behind the headstring or reracking and assuming the break. 
9. If the player legally breaks the racked balls and does not make any balls, his opponent then shoots, having an open table. 
10. If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue ball in hand behind the headstring and shooting. Any jumped balls are spotted in numerical order. 
The table is “open” when the choice of groups (stripes or solids) has not yet been determined.
When the table is open, it is legal to hit a solid first to make a stripe or vice versa. Note: The table is always open immediately after the break shot. When the table is open it is legal to hit any solid or stripe or the 8‐ball first in the process of pocketing the called stripe or solid. On an open table, all pocketed balls remain pocketed.
The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups. THE TABLE IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK SHOT. The choice of group is determined only when a player legally pockets a called object ball after the break shot.
In Call Pocket, obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if he is unsure of the shot. Banks and combinations are not considered obvious and both the object ball and the pocket must be called or it is loss of turn. When calling the shot, it is NEVER necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent (exception Rule E: 8).
The opening break is not a “called pocket.” Any team performing a break shot in Scotch Doubles 8‐Ball may continue to shoot their next shot so long as they legally pocketed any object ball on the break and they alternate turns (Rule E:8).
When a team has pocketed all of the balls in their group, they then shoot at the 8‐ball, physically designating the pocket with a pocket marker. The marker is to be placed on the table completely within the first two diamonds on either side of the pocket. The entire area between the diamonds included. You do not have to touch or move the marker if it is already at your intended pocket.
1. If a shooter inadvertently pockets his opponent’s ball, it remains down. However, if the shooter does not legally pocket one of his own group, he loses his turn.
2. Each team continues to rotate shots so long as they legally pocket any of their object balls (exception: calling a safety). Should players fail to pocket their designated group ball they shall lose their turn. 
3. If a player fails to hit the 8-ball while shooting at it, it is a foul and the game continues. When the 8-ball is the legal object ball, a scratch or foul is not a loss of game if the 8-ball is not pocketed or jumped off the table. Incoming player has cue ball in hand. 
4. In the event the cue ball or an object ball stops on the edge of the pocket then falls into the pocket because of vibrations, fan or stamping of feet, it shall be replaced on the edge of the pocket as near as possible to its position before interference. If a ball stops on the edge of a pocket and after 3 seconds falls into the pocket it shall be replaced on the edge of the pocket as near as possible to its position.
5. If a player while in the act of shooting inadvertently cause a ball to be pocketed by any part  of his body or equipment then the opponent has the option of spotting the ball or leaving the ball down. It shall not be considered a foul or loss of turn.
6. If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. Any jumped object balls are spotted in numerical order. 
7. SLOW PLAY RULE: Exaggerated slow play will be penalized. After a warning, any longer than ONE MINUTE between shots will be a foul. The third infraction will result in loss of game. Referees judgment will prevail and both players will be timed. 
8. STALEMATED GAME: If in 3 consecutive turns at the table by each player (6 turns total), they purposely foul or scratch and both players agree that attempting to pocket or move an object ball will result in immediate loss of game, then the game will be considered a stalemate. The balls will then be re-racked and the breaker of the stalemated game will break again. 
9. PLAYING OUT OF TURN: Should a player play out of turn it is a foul, any balls pocketed shall be spotted in numerical order and the opposing team shall have ball in hand anywhere on the table. Except on the eight ball then it shall be loss of game.
PLEASE NOTE: Three consecutive fouls by one team is not a loss of game.
1. Pocketing the 8-ball when it is not the legal object ball except on an opening break. 
2. Pocketing the 8-ball on the same stroke as the last of his group of balls. 
3. Jumping or knocking the 8-ball off the table at any time. 
4. Pocketing the 8-ball in a pocket other than the one designated. 
5. Fouling while (pocketing) the 8-ball in the designated pocket. 
6. Third infraction of the slow play rule. 
7. Not correctly marking the pocket while pocketing the 8-ball. 
Note: All infractions must be called before the next shot is taken. Only the players involved in the game may call an infraction. 
On all shots (exception on the break), the shooter must hit one of his group of balls first and (1) pocket any group ball, or (2) cause the cue ball or any other ball to contact a rail (there are two groups of balls: stripes and solids).
PLEASE NOTE: It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball; however, after contact with his object ball, any group ball must be pocketed, OR the cue ball or any other ball must contact a rail. 

“SAFETY” SHOT: For tactical reasons a player may choose to pocket an obvious object ball and also discontinue his turn at the table by declaring his intention not to shoot again (“safety”, “Just a shot”, “No Call”) in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, he must declare this to his opponent. If this is NOT done, and one of the shooter’s object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.
All fouls must be called and acknowledged before next shot is taken (except scratching). The following results in fouls:
1. Failure to switch players after each shot. 
2. Failure to make a legal shot as noted above. 
3. Shooting the cue ball into a pocket or off table. 
4. It is a foul when a player scratches on the break, or deflects the cue ball prior to hitting the racked balls. The incoming player receives (Cue ball in hand behind the headstring). 
5. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot. 
6. Shooting without at least one foot touching the floor. 
7. Object Ball Frozen To Cushion or Cue Ball. This applies to any shot where the cue ball’s first contact with a ball is with one that is frozen to a cushion or to the cue ball itself. After the cue ball makes contact with the frozen ball, the shot must result in either: 
a. A ball being pocketed, or; 
b. The cue ball contacting a cushion, or; 
c. The frozen ball being caused to contact a cushion attached to a separate rail, or; 
d. Another object ball being caused to contact a cushion with which it was not already in contact. 
Failure to satisfy one of those four requirements is a foul.
​8. A ball which is touching a cushion at the start of a shot and then is forced into a cushion attached to the same rail is not considered to have been driven to that cushion unless it leaves the cushion, contacts another ball, and then contacts the cushion again. An object ball is not considered frozen to a cushion unless it is examined and announced as such by either the referee or one of the players prior to that object ball being involved in a shot. 
9. ACCIDENTALLY moving or touching any ball is not a foul unless: 
a. the moved ball is the cue ball or
b. a moved ball makes contact with the cue ball or 
c. a moved ball that is jumped off the table or pocketed or causes any ball to be jumped off the table or pocketed (exception to c: If the 8-ball is jumped off the table or pocketed it is loss of game if called by the opponent before the next shot is taken). Only opponent may replace the ball moved as closely as possible or leave it where it rests. If the shooter replaces the moved ball, it will be considered a foul. 
10. Picking up or shooting the cue ball while any balls are still in motion is a foul. 
11. Push shots and or double hits will be considered fouls and may only be called by the referee.
12. With cue ball in hand, touching any object ball with the cue ball is a foul or touching any object ball with your hand while touching the cue ball is a foul. 
13. When the slow play rule is enforced taking longer than ONE MINUTE between shots is a foul. 
14. Jumping object balls off the table (21).
15. After a scratch on a legal break, if a player positions the cue ball completely and obviously outside the kitchen and shoots it is a foul. 
16. If your opponent commits a foul and you do not receive his/her acknowledgement of such foul prior to touching the cue ball you have committed a foul (exception: scratching).
17. Illegal jumping of ball. 
18. While a match is in progress or during an allowed time-out, any player involved in the match practicing on the match table or any other table is not allowed.  Taking any shot that is not part of the match is a foul. 
19. Shooting while any ball is in motion.
20. Marking the table with any item indicating where a player should shoot is a foul if the item is not removed before the shot is made.
21. While shooting if a player causes a ball to leave the playing surface (roll along the edge of the table) and it comes into contact with any object on the side of the table it is a foul and his opponent will have ball in hand anywhere on the table (except on the break). Any ball that rolls along the edge of a table and returns to the table on its own is not considered a foul.
22. While shooting and pocketing a legal ball if the ball comes into contact with any object on the side of the table it shall be considered a foul and the opponent will have ball in hand anywhere on the table. Exception on the break when the opponent has ball in hand behind the headstring or if while pocketing the black then it shall be loss of game.
1. Only the players involved may call a foul. In the event of a foul call, the opposing player receives cue ball in hand anywhere on the table (the cue ball does not have to be behind the headstring except on opening break or immediately after a foul on the break). The cue ball may be positioned on the table by any player participating in the match.
2. A player must stop shooting when a foul is called. If a player refuses to yield to a foul call, it is the opponent’s responsibility to call fouls and they must do so in a manner to alert the opposing player. A foul should be called before the next shot is made. Players not involved in the game may not call a fall or indicate a foul has been committed, if they do so then this shall be considered coaching and shall result in loss of game.
1. REMAINING IN THE PLAYER'S CHAIR: The non-shooting team must not interfere with his opponent's progress at or around the table.  If it is possible, the non-shooting team should remain seated in the area provided.  
2. UNSPORTSMANLIKE CONDUCT: The Tournament Director has the right and the obligation to ensure that no player engages in any activity, which, in his judgment, is unsportsmanlike in nature, embarrassing, disruptive, or detrimental to other players, tournament officials, or the host of the tournament.  The Tournament Director shall have the right to penalize or disqualify, with or without warning, any player who conducts himself in an unsportsmanlike manner.
3. END OF GAME: Once the players involved have shaken hands and/or moved away from the table then the game shall be considered complete. Fouls cannot be called and the match shall end (if 2 games have been won by either team) or the next game shall begin.

Cancellations must be in writing either emailed or faxed to the Corporate Challenge office. If a team must cancel their participation in a sport, the Penalties are as follows: 
LAST MINUTE CANCELLATION: (Within 48 hours of your event start time)
Teams that provide written notification (by email or fax) that they are canceling out of an event within 48 hours of the start of the event will be penalized 5 points. A company with participants who register at the event but are unable to register an eligible team will be considered a cancellation and the penalty will apply. 
NO SHOWS: (No notification of cancellation)
A No Show will result in a 10-point deduction and disqualification from that sport for the following year. A NO SHOW is a team that has not provided any notification that their team is not participating in an event prior to start time of the event

Practice Specials at TOP SHOTS BILLIARDS
15% discount for team practice.

YEG Corporate Challenge uses Microsoft Sharepoint